![]() ![]() Then I’ll just have to find time to play with it more, hehe. Though I originally was not planning on doing so, I’ll probably drop the $10 for the full Creature Creator, so I have a lot to play with as we wait the next few months for the game to be released. Not only is this impressive on a technological level, it also makes the process of swapping creatures in and out very user-friendly, as most people know how to move files around on a computer. I also really like that in order to download or trade creatures, one merely has to add the creature’s PNG image to the creature folder. I’m going to put it to the ultimate test and see if I can convince my girlfriend, who doesn’t play games at all, to sit down and play with it for a few minutes.īut if anything is a testament to how easy this game is to use, it’s the burgeoning Sporepedia – it was at 40,000 creatures when the game officially launched yesterday. It’s so easy, I’m convinced that pretty much anyone could pick it up and start creating impressive animals with it in only a few minutes, and that’s saying something, as designing things in 3D is traditionally not very newbie friendly. Thanks xygthop – I was equally impressed with how easy it was to use the Creature Creator. I've already seen a Murloc creature floating around, and it was a pretty damn good recreation.Īnyway, I'm going to get back to playing around with this, as well as working on my YYG Competition 3 entry - be sure to try out the Creature Creator though and let me know what you think! I'm still going to reserve final judgment for the final release of the game, but just from this small taste, I think Spore is going to turn out great.Īs with the Mii channel on Wii, half the fun will be to see what kind of creations people can make that resemble existing creatures. ![]() Taking your creature for a test-drive as you develop him is awesome, and the features the team has built into the game for taking pictures, creating videos, animated avatars, etc. I haven't had a chance to give this a really lengthy go-round, but from what I have played so far, it's intuitive, easy, and fun. The Spore Creature Creator 2D includes 250 different body parts (ewww) for budding Spore enthusiasts to play with, and users can then put their creations to the test in the Creature Trainer mini-game. I'm currently working on hair stuff, i wish i could go back to it.After having read about countless people playing with the Spore Creature Creator (and watching the number of creatures added to the online database jump by the thousands with each page refresh), I finally got a chance to try it out myself. ![]() ![]() In theory, combining all the insights above you should be able to create any complex creature as realistically you want, even AAA looking human. Given a quad topologies it's very likely you can define region of parallel line between pole, basically an euclidean grid, which allow for easy localization to create details through extrusion. It turns out extrusion is an operation that give you all the relevant pole, as extrusion introduce local curvature, that is most shape can be Created through extrusion alone. I also find out that mesh topologies are basically define by pole, and that you essentially need mostly T poles and E poles to describe any shape topologies. Cap is the end of a segment, link are segments that bridges 2 articulation points, branch happen when there is an articulation with more than two incoming segments. I have been working on a creature creator too, i identified 3 topologic aspects on the mesh, the cap, the link and the branch. Trigonometric ik with only 3 points is the simplest, but had it to controla spline and that's enough of an approximation to a multiple segment ik. The original also use ik to target limb animation that's essentially linking a floating but animated target. The original use metaball for merging body mesh, and the scaling is done off center to get a spine line nature, the later can probably be easily implemented by not having uniform scaling of mesh by bone in the direction of the bone up. It's greatly simplified but great nonetheless because of the straightforward nature. ![]()
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